﻿1857.1.1 = {
	capital = 1244

	#oob = "SAO_1857"
	set_convoys = 0

	set_research_slots = 2
	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = TUA }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = TUA }

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }

	add_ideas = {
		#POLITICS

		#hos_is_leader
		pre_industrial_era
		agrarian
		#no_heir
		#absolute_monarchy

		civilian_economy
		limited_exports
		#two_percent
		#normal_taxes
		cl_legal

		#stagnation_growth
		border_control
		limited_conscription
		slavery_all_but_name
		absolutism

		#no_constitution
		no_elections

		oral_tradition
		free_press
		foa_free_assembly
		secular_state
		#religion_protestant

		#hc_no_healthcare
		#law_police_force
		#inframain_no_subsidies_infrastructure
		#navinfra_no_naval_infrastructure
		#sfund_private_ventures_only

				 #NATIONAL SPIRITS
			Oceania_small_kingdom
	}

	TUA = { set_country_flag = Oceania_industrializing }

	set_politics = {
		ruling_party = autocracy
}

set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 0
		traditional_conservatism = 0
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 100
		fundamentalism = 0
}

	set_technology = {
		tribaltech = 1
		tribal_carrier_birds = 1
		tribal_roads = 1
		tribal_weapons = 1
		tribal_tatics = 1
		tribal_riding = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		start_build_tech = 1
		tech_naval_corvette = 1
	}


	# POLITICAL LEADERS

	recruit_character = TUA_malietoa_moli

	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
		
	}
	#set_naval_oob = "SAO_1857_naval_mtg"
}